OpenGL Water Simulation

C++, OpenGL, GLSL

Main project image

OpenGL Engine realised during my last year of Master of Science

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In this OpenGL Engine I implemented the following techniques :

I tried an implementation of Evan Wallace caustic technique but it is not complete, there also are several techniques implemented in : https://github.com/CieuFr/OpenGl_Engine

You can also find a short demo here : https://youtu.be/vgzinmb2enY

The architecture of this project is based on https://github.com/TheCherno/ProjectTemplate