Small game realised over a month with procedural generation of dungeons at each run.
There are three type of enemies with a boss, each has their own attack pattern with a matching animation.
Unity, Game Dev
Roguelike game inspired by The Binding of Isaac realised during my last year of Bachelor of Science
Visit the project ↗Small game realised over a month with procedural generation of dungeons at each run.
There are three type of enemies with a boss, each has their own attack pattern with a matching animation.